OO wisdom
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This is the main entry point for course content. In contains all of the base understanding of Object Orientated Design (OOD), plus attempts to restructure the data to make it more understandable.
General Topics
- Design maxims
- Design examples
- Nomenclature
- Patterns
- Riel's heuristics
- Code smells and Refactoring
- Idioms
- OO culture - The people, places, phenomenons and programs that produced OOD.
Attempts At Understanding
- Hall of fame - A categorisation of OOD features by their validity
- Schools of thought - A set of contradictory ideas and the OOD concepts they are influenced by.
Further Options
- Quick Reference - A 2008 guide designed as a general resource and for the exam.
- Exam questions - A set of previous exam questions and attempted solutions