Design maxims

From CSSEMediaWiki
(Difference between revisions)
Jump to: navigation, search
m
(Clumps of Maxims)
Line 68: Line 68:
 
==Clumps of Maxims==
 
==Clumps of Maxims==
 
These are groups of Maxims, usually gathered by the developer(s) who proposed them.
 
These are groups of Maxims, usually gathered by the developer(s) who proposed them.
 +
 +
===COSC 427's:===
 +
* [[Make constructors blocking]]
  
 
=== [[Johnson and Foote's heuristics]]:===
 
=== [[Johnson and Foote's heuristics]]:===
Line 84: Line 87:
 
* [[Reduce implicit parameter passing]]
 
* [[Reduce implicit parameter passing]]
  
===[[Riel's heuristics]]===
+
===[[Riel's heuristics]]:===
 
* All of Riel's heuristics can be found [[Riel's heuristics|here]].
 
* All of Riel's heuristics can be found [[Riel's heuristics|here]].
  

Revision as of 20:38, 13 October 2009

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Lets use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxim Hierarchy - An attempt at creating a hierarchy of maxims can be found here.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

COSC 427's:

Johnson and Foote's heuristics:

Riel's heuristics:

  • All of Riel's heuristics can be found here.

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

See Also

Personal tools