Design maxims

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== Object oriented design maxims ==
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== Object Oriented Design Maxims ==
  
 
  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
 
  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
  
Lets use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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Let's use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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[[Maxim Hierarchy]] - An attempt at creating a hierarchy of maxims can be found here.
  
 
=== Maxims ===
 
=== Maxims ===
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* [[Acyclic dependencies principle]]
 
* [[Acyclic dependencies principle]]
 
* [[Avoid downcasting]]
 
* [[Avoid downcasting]]
* AvoidEquals
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* [[Avoid equals]]
* AvoidInheritanceForImplementation
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* [[Avoid inheritance for implementation]]
* AvoidSideEffects
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* [[Avoid side effects]]
* BehavioralCompleteness
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* [[Behavioral completeness]]
* BigDesignUpFront
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* [[Big design up front]]
* CommandQuerySeparation
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* [[Command query separation]]
* CommonClosurePrinciple
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* [[Common closure principle]]
* CommonReusePrinciple
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* [[Common reuse principle]]
* CouplingAndCohesion
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* [[Coupling and cohesion]]
* DependencyInversionPrinciple
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* [[Dependency injection]]
* DesignByContract
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* [[Dependency inversion principle]]
* DontBurnYourBaseClass
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* [[Design by contract]]
* DontExposeMutableAttributes
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* [[Don't burn your base class]]
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* [[Don't expose mutable attributes]]
 
* [[Don't repeat yourself]]
 
* [[Don't repeat yourself]]
* DoTheSimplestThingThatCouldPossiblyWork
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* [[Do the simplest thing that could possibly work]]
* EncapsulateThatWhichVaries
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* [[Encapsulate that which varies]]
* EncapsulationIsHierarchical
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* [[Encapsulation is hierarchical]]
* FatInterfaces
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* [[Encapsulation boundary]]
* FavorCompositionOverInheritance
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* [[Establishing priorities]]
* GettersAndSetters
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* [[Fat interfaces]]
* GotoConsideredHarmful
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* [[Favor composition over inheritance]]
* HideYourDecisions
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* [[Getters and setters]]
* ImpedanceMismatch
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* [[Goto considered harmful]]
* InformationHiding
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* [[Hide your decisions]]
* InterfaceSegregationPrinciple
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* [[Impedance mismatch]]
* KeepAccessorsAndMutatorsSeparate
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* [[Information hiding]]
* KeepItSimple
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* [[Intelligent children pattern]]
* LawOfDemeter
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* [[Interface segregation principle]]
* LiskovSubstitutionPrinciple
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* [[Keep accessors and mutators separate]]
* ModelTheRealWorld
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* [[Keep it simple]]
* NamedConstants
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* [[Law of Demeter]]
* NoConcreteBaseClasses
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* [[Law of leaky abstractions]]
* NoSilverBullet
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* [[Liskov substitution principle]]
* OneResponsibilityRule
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* [[Model the real world]]
* OpenClosedPrinciple
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* [[Named constants]]
* OnceAndOnlyOnce
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* [[No concrete base classes]]
* PrematureOptimization
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* [[No silver bullet]]
* ProgramToTheInterfaceNotTheImplementation
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* [[Once and only once]]
* ReuseReleaseEquivalencePrinciple
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* [[One responsibility rule]]
* SingleResponsibilityPrinciple
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* [[Open closed principle]]
* SeparationOfConcerns
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* [[Option-operand separation]]
* SingleChoicePrinciple
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* [[Premature optimization]]
* SoftwareCrisis
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* [[Program to the interface not the implementation]]
* SoftwareReuse
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* [[Reuse release equivalence principle]]
* StableAbstractionsPrinciple
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* [[Single responsibility principle]]
* StableDependenciesPrinciple
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* [[Separation of concerns]]
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* [[Single choice principle]]
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* [[Software crisis]]
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* [[Software reuse]]
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* [[Stable abstractions principle]]
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* [[Stable dependencies principle]]
 
* [[Tell, Don't Ask]]
 
* [[Tell, Don't Ask]]
* YouAintGonnaNeedIt
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* [[You ain't gonna need it]]
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==Clumps of Maxims==
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These are groups of Maxims, usually gathered by the developer(s) who proposed them.
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===COSC 427's:===
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* [[Make constructors blocking]]
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* [[No Peter Pan objects]]
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* [[Avoid mixing inputs and outputs]]
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=== [[Johnson and Foote's heuristics]]:===
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* [[Recursion introduction]]
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* [[Eliminate case analysis]]
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* [[Reduce the number of arguments]]
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* [[Reduce the size of methods]]
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* [[Class hierarchies should be deep and narrow]]
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* [[The top of the class hierarchy should be abstract]]
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* [[Minimize accesses to variables]]
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* [[Subclasses should be specializations]]
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* [[Split large classes]]
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* [[Factor implementation differences into subcomponents]]
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* [[Separate methods that do not communicate]]
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* [[Send messages to components instead of to self]]
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* [[Reduce implicit parameter passing]]
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===[[Riel's heuristics]]:===
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* All of Riel's heuristics can be found [[Riel's heuristics|here]].
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===[[Bob Martin's principles]]:===
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* (SRP) The [[Single responsibility principle]]
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* (OCP) The [[Open/closed principle]]
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* (LSP) The [[Liskov substitution principle]]
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* (DIP) The [[Dependency inversion principle]]
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* (ISP) The [[Interface segregation principle]]
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* (REP) The [[Reuse release equivalence principle]]
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* (CCP) The [[Common closure principle]]
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* (CRP) The [[Common reuse principle]]
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* (ADP) The [[Acyclic dependencies principle]]
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* (SDP) The [[Stable dependencies principle]]
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* (SAP) The [[Stable abstractions principle]]
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===[[Ken Auer 1995]]:===
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* [[Define classes by behavior, not state pattern]]
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* [[Implement behavior with abstract state pattern]]
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* [[Identify message layers pattern]]
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* [[Defer identification of state variables pattern]]
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* [[Encapsulate concrete state pattern]]
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* [[Use lazy initialization pattern]]
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* [[Define default values via explicit protocol pattern]]
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===[[Alan Davis 1995]]:===
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To be completed...
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===[[William Brown 1998]]:===
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* [[Managing functionality]]
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* [[Managing performance]]
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* [[Managing complexity]]
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* [[Managing change]]
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* [[Managing IT resources]]
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* [[Managing technology transfer]]
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===[[Joshua Bloch]]:===
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* [[Joshua Bloch 2006 Bumper Sticker API Design | Bumper Sticker API Design]]
  
'''Clumps of maxims'''
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== See Also ==
* JohnsonAndFootesHeuristics:
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* [[Code smells]]
  * RecursionIntroduction.
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* [[Patterns]]
  * EliminateCaseAnalysis.
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* [http://programmer.97things.oreilly.com/wiki/index.php/Edited_Contributions Edited Contributions] - A whole heap of maxims and ideas...
  * ReduceTheNumberOfArguments.
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  * ReduceTheSizeOfMethods.
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  * ClassHierarchiesShouldBeDeepAndNarrow.
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  * TheTopOfTheClassHierarchyShouldBeAbstract.
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  * MinimizeAccessesToVariables.
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  * SubclassesShouldBeSpecializations.
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  * SplitLargeClasses.
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  * FactorImplementationDifferencesIntoSubcomponents.
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  * SeparateMethodsThatDoNotCommunicate.
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  * SendMessagesToComponentsInsteadOfToSelf.
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  * ReduceImplicitParameterPassing
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* RielsHeuristics:
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* BobMartinsPrinciples:
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  * (SRP) The SingleResponsibilityPrinciple
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  * (OCP) The OpenClosedPrinciple
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  * (LSP) The LiskovSubstitutionPrinciple
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  * (DIP) The DependencyInversionPrinciple
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  * (ISP) The InterfaceSegregationPrinciple
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  * (REP) The ReuseReleaseEquivalencePrinciple
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  * (CCP) The CommonClosurePrinciple
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  * (CRP) The CommonReusePrinciple
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  * (ADP) The AcyclicDependenciesPrinciple
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  * (SDP) The StableDependenciesPrinciple
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  * (SAP) The StableAbstractionsPrinciple
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* KenAuer1995:
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  * DefineClassesByBehaviorNotStatePattern.  
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  * ImplementBehaviorWithAbstractStatePattern.  
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  * IdentifyMessageLayersPattern.  
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  * DeferIdentificationOfStateVariablesPattern.  
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  * EncapsulateConcreteStatePattern.  
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  * UseLazyInitializationPattern.  
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  * DefineDefaultValuesViaExplicitProtocolPattern.
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* AlanDavis1995:
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* CodeSmells
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Latest revision as of 03:08, 25 November 2010

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Let's use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxim Hierarchy - An attempt at creating a hierarchy of maxims can be found here.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

COSC 427's:

Johnson and Foote's heuristics:

Riel's heuristics:

  • All of Riel's heuristics can be found here.

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

Joshua Bloch:

See Also

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