Design maxims

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* [[Common reuse principle]]
 
* [[Common reuse principle]]
 
* [[Coupling and cohesion]]
 
* [[Coupling and cohesion]]
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* [[Dependency injection]]
 
* [[Dependency inversion principle]]
 
* [[Dependency inversion principle]]
 
* [[Design by contract]]
 
* [[Design by contract]]

Revision as of 23:52, 8 August 2009

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Lets use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

Johnson and Foote's heuristics:

Riel's heuristics

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

See Also

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