Design maxims

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===[[Code smells]]:===
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== See Also ==
* [[Duplicate code smell]]
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* [[Code smells]]
* [[Long method smell]]
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* [[Large class smell]]
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* [[Long parameter list smell]]
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* [[Divergent change smell]]
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* [[Shotgun surgery smell]]
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* [[Feature envy smell]]
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* [[Data clumps smell]]
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* [[Switch statement smell]]
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* [[Parallel inheritance hierarchies smell]]
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* [[Data class smell]]
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* [[Message chain smell]]
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Revision as of 13:37, 28 July 2009

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Lets use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

Johnson and Foote's heuristics:

Riel's heuristics

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

See Also

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