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Showing below up to 50 results starting with #121.

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  1. (hist) ‎Ken Auer 1995 ‎[3,282 bytes]
  2. (hist) ‎Don't expose mutable attributes ‎[3,259 bytes]
  3. (hist) ‎OO tools ‎[3,243 bytes]
  4. (hist) ‎Greg Searle's project blackjack ‎[3,145 bytes]
  5. (hist) ‎State ‎[3,126 bytes]
  6. (hist) ‎Stable abstractions principle ‎[3,084 bytes]
  7. (hist) ‎Facade ‎[3,029 bytes]
  8. (hist) ‎Favour containment over association ‎[3,026 bytes]
  9. (hist) ‎Builder ‎[2,955 bytes]
  10. (hist) ‎Avoid mixing inputs and outputs ‎[2,891 bytes]
  11. (hist) ‎Design patterns break rules ‎[2,867 bytes]
  12. (hist) ‎Organisational patterns ‎[2,862 bytes]
  13. (hist) ‎Interface segregation principle ‎[2,856 bytes]
  14. (hist) ‎Code smells ‎[2,842 bytes]
  15. (hist) ‎Test Driven Development ‎[2,825 bytes]
  16. (hist) ‎Interpreter ‎[2,774 bytes]
  17. (hist) ‎Scrum ‎[2,758 bytes]
  18. (hist) ‎Beware type switches ‎[2,728 bytes]
  19. (hist) ‎Eliminate irrelevant classes ‎[2,719 bytes]
  20. (hist) ‎Ken Auer ‎[2,711 bytes]
  21. (hist) ‎Avoid equals ‎[2,698 bytes]
  22. (hist) ‎Combining design patterns ‎[2,693 bytes]
  23. (hist) ‎Dependency inversion principle ‎[2,691 bytes]
  24. (hist) ‎Single responsibility principle ‎[2,663 bytes]
  25. (hist) ‎A froggy visitor ‎[2,592 bytes]
  26. (hist) ‎Defer identification of state variables pattern ‎[2,591 bytes]
  27. (hist) ‎Big ball of mud ‎[2,574 bytes]
  28. (hist) ‎Tell, don't ask ‎[2,546 bytes]
  29. (hist) ‎Enum idiom ‎[2,528 bytes]
  30. (hist) ‎Premature optimization ‎[2,525 bytes]
  31. (hist) ‎Peer To Peer ‎[2,524 bytes]
  32. (hist) ‎Christopher Alexander 1977 ‎[2,524 bytes]
  33. (hist) ‎Johnson and Foote 1988 ‎[2,522 bytes]
  34. (hist) ‎Open closed principle ‎[2,522 bytes]
  35. (hist) ‎Patterns ‎[2,508 bytes]
  36. (hist) ‎Dependency injection ‎[2,504 bytes]
  37. (hist) ‎Encapsulate concrete state pattern ‎[2,461 bytes]
  38. (hist) ‎Hide data within its class ‎[2,445 bytes]
  39. (hist) ‎Acyclic dependencies principle ‎[2,437 bytes]
  40. (hist) ‎What is Bad Design ‎[2,428 bytes]
  41. (hist) ‎BaseBean ‎[2,415 bytes]
  42. (hist) ‎Design maxims Equivalence ‎[2,376 bytes]
  43. (hist) ‎Introduction to the Terrain Renderer ‎[2,337 bytes]
  44. (hist) ‎Circle-ellipse problem ‎[2,313 bytes]
  45. (hist) ‎Impedance mismatch ‎[2,304 bytes]
  46. (hist) ‎Maxim Hierarchy ‎[2,297 bytes]
  47. (hist) ‎Define classes by behavior, not state pattern ‎[2,259 bytes]
  48. (hist) ‎Why refactoring works ‎[2,188 bytes]
  49. (hist) ‎Template view pattern ‎[2,178 bytes]
  50. (hist) ‎Aggregation versus Composition ‎[2,176 bytes]

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