Long pages
From CSSEMediaWiki
Showing below up to 50 results starting with #121.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- (hist) Ken Auer 1995 [3,282 bytes]
- (hist) Don't expose mutable attributes [3,259 bytes]
- (hist) OO tools [3,243 bytes]
- (hist) Greg Searle's project blackjack [3,145 bytes]
- (hist) State [3,126 bytes]
- (hist) Stable abstractions principle [3,084 bytes]
- (hist) Facade [3,029 bytes]
- (hist) Favour containment over association [3,026 bytes]
- (hist) Builder [2,955 bytes]
- (hist) Avoid mixing inputs and outputs [2,891 bytes]
- (hist) Design patterns break rules [2,867 bytes]
- (hist) Organisational patterns [2,862 bytes]
- (hist) Interface segregation principle [2,856 bytes]
- (hist) Code smells [2,842 bytes]
- (hist) Test Driven Development [2,825 bytes]
- (hist) Interpreter [2,774 bytes]
- (hist) Scrum [2,758 bytes]
- (hist) Beware type switches [2,728 bytes]
- (hist) Eliminate irrelevant classes [2,719 bytes]
- (hist) Ken Auer [2,711 bytes]
- (hist) Avoid equals [2,698 bytes]
- (hist) Combining design patterns [2,693 bytes]
- (hist) Dependency inversion principle [2,691 bytes]
- (hist) Single responsibility principle [2,663 bytes]
- (hist) A froggy visitor [2,592 bytes]
- (hist) Defer identification of state variables pattern [2,591 bytes]
- (hist) Big ball of mud [2,574 bytes]
- (hist) Tell, don't ask [2,546 bytes]
- (hist) Enum idiom [2,528 bytes]
- (hist) Premature optimization [2,525 bytes]
- (hist) Peer To Peer [2,524 bytes]
- (hist) Christopher Alexander 1977 [2,524 bytes]
- (hist) Johnson and Foote 1988 [2,522 bytes]
- (hist) Open closed principle [2,522 bytes]
- (hist) Patterns [2,508 bytes]
- (hist) Dependency injection [2,504 bytes]
- (hist) Encapsulate concrete state pattern [2,461 bytes]
- (hist) Hide data within its class [2,445 bytes]
- (hist) Acyclic dependencies principle [2,437 bytes]
- (hist) What is Bad Design [2,428 bytes]
- (hist) BaseBean [2,415 bytes]
- (hist) Design maxims Equivalence [2,376 bytes]
- (hist) Introduction to the Terrain Renderer [2,337 bytes]
- (hist) Circle-ellipse problem [2,313 bytes]
- (hist) Impedance mismatch [2,304 bytes]
- (hist) Maxim Hierarchy [2,297 bytes]
- (hist) Define classes by behavior, not state pattern [2,259 bytes]
- (hist) Why refactoring works [2,188 bytes]
- (hist) Template view pattern [2,178 bytes]
- (hist) Aggregation versus Composition [2,176 bytes]