Design maxims

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(Maxims)
(Clumps of Maxims)
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===[[Alan Davis 1995]]:===
 
===[[Alan Davis 1995]]:===
 
To be completed...
 
To be completed...
 +
 +
===[[William Brown 1998]]:===
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* [[Managing functionality]]
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* [[Managing performance]]
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* [[Managing complexity]]
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* [[Managing change]]
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* [[Managing IT resources]]
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* [[Managing technology transfer]]
  
 
== See Also ==
 
== See Also ==
 
* [[Code smells]]
 
* [[Code smells]]

Revision as of 09:36, 12 September 2009

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Lets use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

Johnson and Foote's heuristics:

Riel's heuristics

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

See Also

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