Design maxims

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== Object oriented design maxims ==
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== Object Oriented Design Maxims ==
  
 
  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
 
  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
  
Lets use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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Let's use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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[[Maxim Hierarchy]] - An attempt at creating a hierarchy of maxims can be found here.
  
 
=== Maxims ===
 
=== Maxims ===
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* [[Common reuse principle]]
 
* [[Common reuse principle]]
 
* [[Coupling and cohesion]]
 
* [[Coupling and cohesion]]
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* [[Dependency injection]]
 
* [[Dependency inversion principle]]
 
* [[Dependency inversion principle]]
 
* [[Design by contract]]
 
* [[Design by contract]]
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* [[Encapsulate that which varies]]
 
* [[Encapsulate that which varies]]
 
* [[Encapsulation is hierarchical]]
 
* [[Encapsulation is hierarchical]]
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* [[Encapsulation boundary]]
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* [[Establishing priorities]]
 
* [[Fat interfaces]]
 
* [[Fat interfaces]]
 
* [[Favor composition over inheritance]]
 
* [[Favor composition over inheritance]]
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* [[Impedance mismatch]]
 
* [[Impedance mismatch]]
 
* [[Information hiding]]
 
* [[Information hiding]]
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* [[Intelligent children pattern]]
 
* [[Interface segregation principle]]
 
* [[Interface segregation principle]]
 
* [[Keep accessors and mutators separate]]
 
* [[Keep accessors and mutators separate]]
 
* [[Keep it simple]]
 
* [[Keep it simple]]
* [[Law of demeter]]
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* [[Law of Demeter]]
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* [[Law of leaky abstractions]]
 
* [[Liskov substitution principle]]
 
* [[Liskov substitution principle]]
 
* [[Model the real world]]
 
* [[Model the real world]]
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* [[No concrete base classes]]
 
* [[No concrete base classes]]
 
* [[No silver bullet]]
 
* [[No silver bullet]]
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* [[Once and only once]]
 
* [[One responsibility rule]]
 
* [[One responsibility rule]]
 
* [[Open closed principle]]
 
* [[Open closed principle]]
* [[Once and only once]]
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* [[Option-operand separation]]
 
* [[Premature optimization]]
 
* [[Premature optimization]]
 
* [[Program to the interface not the implementation]]
 
* [[Program to the interface not the implementation]]
 
* [[Reuse release equivalence principle]]
 
* [[Reuse release equivalence principle]]
 
* [[Single responsibility principle]]
 
* [[Single responsibility principle]]
* SeparationOfConcerns
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* [[Separation of concerns]]
* SingleChoicePrinciple
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* [[Single choice principle]]
* SoftwareCrisis
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* [[Software crisis]]
* SoftwareReuse
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* [[Software reuse]]
* StableAbstractionsPrinciple
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* [[Stable abstractions principle]]
* StableDependenciesPrinciple
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* [[Stable dependencies principle]]
 
* [[Tell, Don't Ask]]
 
* [[Tell, Don't Ask]]
* YouAintGonnaNeedIt
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* [[You ain't gonna need it]]
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==Clumps of Maxims==
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These are groups of Maxims, usually gathered by the developer(s) who proposed them.
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===COSC 427's:===
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* [[Make constructors blocking]]
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* [[No Peter Pan objects]]
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* [[Avoid mixing inputs and outputs]]
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=== [[Johnson and Foote's heuristics]]:===
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* [[Recursion introduction]]
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* [[Eliminate case analysis]]
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* [[Reduce the number of arguments]]
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* [[Reduce the size of methods]]
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* [[Class hierarchies should be deep and narrow]]
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* [[The top of the class hierarchy should be abstract]]
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* [[Minimize accesses to variables]]
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* [[Subclasses should be specializations]]
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* [[Split large classes]]
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* [[Factor implementation differences into subcomponents]]
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* [[Separate methods that do not communicate]]
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* [[Send messages to components instead of to self]]
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* [[Reduce implicit parameter passing]]
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===[[Riel's heuristics]]:===
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* All of Riel's heuristics can be found [[Riel's heuristics|here]].
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===[[Bob Martin's principles]]:===
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* (SRP) The [[Single responsibility principle]]
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* (OCP) The [[Open/closed principle]]
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* (LSP) The [[Liskov substitution principle]]
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* (DIP) The [[Dependency inversion principle]]
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* (ISP) The [[Interface segregation principle]]
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* (REP) The [[Reuse release equivalence principle]]
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* (CCP) The [[Common closure principle]]
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* (CRP) The [[Common reuse principle]]
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* (ADP) The [[Acyclic dependencies principle]]
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* (SDP) The [[Stable dependencies principle]]
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* (SAP) The [[Stable abstractions principle]]
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===[[Ken Auer 1995]]:===
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* [[Define classes by behavior, not state pattern]]
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* [[Implement behavior with abstract state pattern]]
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* [[Identify message layers pattern]]
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* [[Defer identification of state variables pattern]]
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* [[Encapsulate concrete state pattern]]
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* [[Use lazy initialization pattern]]
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* [[Define default values via explicit protocol pattern]]
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===[[Alan Davis 1995]]:===
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To be completed...
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===[[William Brown 1998]]:===
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* [[Managing functionality]]
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* [[Managing performance]]
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* [[Managing complexity]]
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* [[Managing change]]
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* [[Managing IT resources]]
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* [[Managing technology transfer]]
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===[[Joshua Bloch]]:===
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* [[Joshua Bloch 2006 Bumper Sticker API Design | Bumper Sticker API Design]]
  
'''Clumps of maxims'''
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== See Also ==
* JohnsonAndFootesHeuristics:
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* [[Code smells]]
  * RecursionIntroduction.
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* [[Patterns]]
  * EliminateCaseAnalysis.
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* [http://programmer.97things.oreilly.com/wiki/index.php/Edited_Contributions Edited Contributions] - A whole heap of maxims and ideas...
  * ReduceTheNumberOfArguments.
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  * ReduceTheSizeOfMethods.
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  * ClassHierarchiesShouldBeDeepAndNarrow.
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  * TheTopOfTheClassHierarchyShouldBeAbstract.
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  * MinimizeAccessesToVariables.
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  * SubclassesShouldBeSpecializations.
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  * SplitLargeClasses.
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  * FactorImplementationDifferencesIntoSubcomponents.
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  * SeparateMethodsThatDoNotCommunicate.
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  * SendMessagesToComponentsInsteadOfToSelf.
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  * ReduceImplicitParameterPassing
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* RielsHeuristics:
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* BobMartinsPrinciples:
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  * (SRP) The SingleResponsibilityPrinciple
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  * (OCP) The OpenClosedPrinciple
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  * (LSP) The LiskovSubstitutionPrinciple
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  * (DIP) The DependencyInversionPrinciple
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  * (ISP) The InterfaceSegregationPrinciple
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  * (REP) The ReuseReleaseEquivalencePrinciple
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  * (CCP) The CommonClosurePrinciple
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  * (CRP) The CommonReusePrinciple
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  * (ADP) The AcyclicDependenciesPrinciple
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  * (SDP) The StableDependenciesPrinciple
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  * (SAP) The StableAbstractionsPrinciple
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* KenAuer1995:
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  * DefineClassesByBehaviorNotStatePattern.  
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  * ImplementBehaviorWithAbstractStatePattern.  
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  * IdentifyMessageLayersPattern.  
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  * DeferIdentificationOfStateVariablesPattern.  
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  * EncapsulateConcreteStatePattern.  
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  * UseLazyInitializationPattern.  
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  * DefineDefaultValuesViaExplicitProtocolPattern.
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* AlanDavis1995:
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* CodeSmells
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Latest revision as of 03:08, 25 November 2010

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Let's use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxim Hierarchy - An attempt at creating a hierarchy of maxims can be found here.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

COSC 427's:

Johnson and Foote's heuristics:

Riel's heuristics:

  • All of Riel's heuristics can be found here.

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

Joshua Bloch:

See Also

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