Design maxims

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  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
 
  maxim:: (noun) A general truth or rule of conduct expressed in a sentence.
  
Lets use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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Let's use the term ''maxim'' to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.
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[[Maxim Hierarchy]] - An attempt at creating a hierarchy of maxims can be found here.
  
 
=== Maxims ===
 
=== Maxims ===
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* [[Encapsulation is hierarchical]]
 
* [[Encapsulation is hierarchical]]
 
* [[Encapsulation boundary]]
 
* [[Encapsulation boundary]]
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* [[Establishing priorities]]
 
* [[Fat interfaces]]
 
* [[Fat interfaces]]
 
* [[Favor composition over inheritance]]
 
* [[Favor composition over inheritance]]
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* [[Impedance mismatch]]
 
* [[Impedance mismatch]]
 
* [[Information hiding]]
 
* [[Information hiding]]
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* [[Intelligent children pattern]]
 
* [[Interface segregation principle]]
 
* [[Interface segregation principle]]
 
* [[Keep accessors and mutators separate]]
 
* [[Keep accessors and mutators separate]]
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* [[No concrete base classes]]
 
* [[No concrete base classes]]
 
* [[No silver bullet]]
 
* [[No silver bullet]]
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* [[Once and only once]]
 
* [[One responsibility rule]]
 
* [[One responsibility rule]]
 
* [[Open closed principle]]
 
* [[Open closed principle]]
* [[Once and only once]]
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* [[Option-operand separation]]
 
* [[Premature optimization]]
 
* [[Premature optimization]]
 
* [[Program to the interface not the implementation]]
 
* [[Program to the interface not the implementation]]
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==Clumps of Maxims==
 
==Clumps of Maxims==
 
These are groups of Maxims, usually gathered by the developer(s) who proposed them.
 
These are groups of Maxims, usually gathered by the developer(s) who proposed them.
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===COSC 427's:===
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* [[Make constructors blocking]]
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* [[No Peter Pan objects]]
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* [[Avoid mixing inputs and outputs]]
  
 
=== [[Johnson and Foote's heuristics]]:===
 
=== [[Johnson and Foote's heuristics]]:===
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* [[Reduce implicit parameter passing]]
 
* [[Reduce implicit parameter passing]]
  
===[[Riel's heuristics]]===
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===[[Riel's heuristics]]:===
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* All of Riel's heuristics can be found [[Riel's heuristics|here]].
  
 
===[[Bob Martin's principles]]:===
 
===[[Bob Martin's principles]]:===
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===[[Alan Davis 1995]]:===
 
===[[Alan Davis 1995]]:===
 
To be completed...
 
To be completed...
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 +
===[[William Brown 1998]]:===
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* [[Managing functionality]]
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* [[Managing performance]]
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* [[Managing complexity]]
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* [[Managing change]]
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* [[Managing IT resources]]
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* [[Managing technology transfer]]
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===[[Joshua Bloch]]:===
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* [[Joshua Bloch 2006 Bumper Sticker API Design | Bumper Sticker API Design]]
  
 
== See Also ==
 
== See Also ==
 
* [[Code smells]]
 
* [[Code smells]]
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* [[Patterns]]
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* [http://programmer.97things.oreilly.com/wiki/index.php/Edited_Contributions Edited Contributions] - A whole heap of maxims and ideas...

Latest revision as of 03:08, 25 November 2010

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Let's use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxim Hierarchy - An attempt at creating a hierarchy of maxims can be found here.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

COSC 427's:

Johnson and Foote's heuristics:

Riel's heuristics:

  • All of Riel's heuristics can be found here.

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

Joshua Bloch:

See Also

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