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  1. Citation needed
  2. Class diagram
  3. Collapse Hierarchy
  4. Collecting Parameter
  5. Combining design patterns
  6. Comments and suggestions
  7. Copy Constructor vs the Encapsulation Boundary
  8. Cut and paste programming
  9. DMA Design Project
  10. DMA Design Project - Source Code
  11. DMA Design Project - first submission
  12. DMA Design Project first draft
  13. Data mapper pattern
  14. David Parnas
  15. Decomposition
  16. Defer identification of state variables pattern
  17. Define classes by behavior, not state pattern
  18. Define default values via explicit protocol pattern
  19. Dependency injection
  20. Design Project
  21. Design by contract
  22. Design examples
  23. Design maxims
  24. Design maxims Equivalence
  25. Design patterns break rules
  26. Designfest
  27. Diamond Problem
  28. Different Design
  29. Do the simplest thing that could possibly work
  30. Documenting Patterns
  31. Domain model pattern
  32. Don't burn your base class
  33. Don't expose mutable attributes
  34. Don't repeat yourself
  35. Double Dispatch
  36. Duplicate Observed Data
  37. Editing Tips
  38. Empty method over-rides
  39. Encapsulate Collection
  40. Encapsulate Downcast
  41. Encapsulate Field
  42. Encapsulate concrete state pattern
  43. Encapsulate that which varies
  44. Encapsulation is hierarchical
  45. Enum idiom
  46. Equals vs the Encapsulation Boundary
  47. Erich Gamma
  48. Establishing priorities
  49. Exam Quick Reference
  50. Exam questions
  51. Extensibility
  52. Extract Class
  53. Extract Hierarchy
  54. Extract Interface
  55. Extract Method
  56. Extract Subclass
  57. Extract Superclass
  58. Extreme programming
  59. Fat interfaces
  60. Favor composition over inheritance
  61. Frogs design
  62. Frogs second design
  63. Front controller pattern
  64. Functional decomposition
  65. Gang of Four
  66. GenA: A Genetic Algorithms Framework
  67. GenericGuidelines
  68. Getter and setter policy
  69. Getters and setters
  70. Goto considered harmful
  71. Greg Searle's captains log star date
  72. Greg Searle's design
  73. Greg Searle's project blackjack
  74. Guitar Amplifier Design
  75. Guitar Tutor Design
  76. Guitar Tutor Report
  77. Hall of fame
  78. Have courage
  79. Hide Delegate
  80. Hide Method
  81. Hide your decisions
  82. Hierarchical Model View Controller
  83. Hillside Group
  84. HistoryCrumbs.user.js
  85. How to assess
  86. Identify message layers pattern
  87. Identity map pattern
  88. Idioms
  89. If it ain't broke don't fix it
  90. Immutable object
  91. Impedance mismatch
  92. Implement behavior with abstract state pattern
  93. Inline Class
  94. Inline Method
  95. Inline Temp
  96. Intelligent children pattern
  97. Introduce Explaining Variable
  98. Introduce Foreign Method
  99. Introduce Local Extension
  100. Introduce Parameter Object

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