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  1. 2005 Exam answers
  2. 2006 Exam answers
  3. 2007 Exam answers
  4. 2008 Exam answers
  5. 2009 frog design criticisms
  6. 2010 frog design criticisms
  7. 427 assessment
  8. 427 design standard
  9. A froggy visitor
  10. About COSC427
  11. Abstract vs Interface
  12. Access levels
  13. Account setup
  14. Accountability Design
  15. Active record pattern
  16. Add Parameter
  17. Advice from alumni
  18. Agile manifesto
  19. Agile methods
  20. Aidan's Design Study
  21. Alan Kay
  22. AlexsDesignStudy
  23. Alumni
  24. Antipatterns
  25. Are you gonna eat that
  26. Arthur Riel
  27. AudioSystems
  28. Avoid equals
  29. Avoid inheritance for implementation
  30. Avoid mixing inputs and outputs
  31. Avoid side effects
  32. Barbara Liskov
  33. Becomes problem
  34. Behavioral completeness
  35. Benjamin's Design Study
  36. BenjaminTaylor Previous Design Work
  37. Bertrand Meyer
  38. Beware accessors
  39. Big ball of mud
  40. Big design up front
  41. Blackboard System
  42. Boat anchor
  43. Bob Martin
  44. Bob Martin's heuristics
  45. BrettWardsDesignStudy
  46. CLU
  47. Change Reference to Value
  48. Change Unidirectional Association to Bidirectional
  49. Change Value to Reference
  50. Christopher Alexander
  51. Citation needed
  52. Class diagram
  53. Collapse Hierarchy
  54. Collecting Parameter
  55. Combining design patterns
  56. Comments and suggestions
  57. Copy Constructor vs the Encapsulation Boundary
  58. Cut and paste programming
  59. DMA Design Project
  60. DMA Design Project - Source Code
  61. DMA Design Project - first submission
  62. DMA Design Project first draft
  63. Data mapper pattern
  64. David Parnas
  65. Decomposition
  66. Defer identification of state variables pattern
  67. Define classes by behavior, not state pattern
  68. Define default values via explicit protocol pattern
  69. Dependency injection
  70. Design Project
  71. Design by contract
  72. Design examples
  73. Design maxims
  74. Design maxims Equivalence
  75. Design patterns break rules
  76. Designfest
  77. Diamond Problem
  78. Different Design
  79. Do the simplest thing that could possibly work
  80. Documenting Patterns
  81. Domain model pattern
  82. Don't burn your base class
  83. Don't expose mutable attributes
  84. Don't repeat yourself
  85. Double Dispatch
  86. Duplicate Observed Data
  87. Editing Tips
  88. Empty method over-rides
  89. Encapsulate Collection
  90. Encapsulate Downcast
  91. Encapsulate Field
  92. Encapsulate concrete state pattern
  93. Encapsulate that which varies
  94. Encapsulation is hierarchical
  95. Enum idiom
  96. Equals vs the Encapsulation Boundary
  97. Erich Gamma
  98. Establishing priorities
  99. Exam Quick Reference
  100. Exam questions

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