Super quick exam ref
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− | + | This page is intended for quick access to any page that might be needed in the exam... | |
== Patterns == | == Patterns == | ||
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== Maxims == | == Maxims == | ||
+ | * [[Design maxims]] | ||
+ | * [[Riel's heuristics]] | ||
+ | * [[Johnson and Foote's heuristics]] | ||
+ | * [[Bob Martin's principles]] | ||
+ | * [[Ken Auer 1995]] | ||
+ | * [http://programmer.97things.oreilly.com/wiki/index.php/Edited_Contributions Edited Contributions] | ||
== Refactoring and Smells == | == Refactoring and Smells == |
Revision as of 09:58, 14 October 2009
This page is intended for quick access to any page that might be needed in the exam...
Contents |
Patterns
Important Pages:
- Patterns
- Design patterns
- Architectural patterns
- Analysis patterns
- Antipatterns
- Amelioration patterns
- Organisational patterns
- Intelligent children pattern
Design Patterns Cheatsheet:
Design Patterns Template:
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |
Maxims
- Design maxims
- Riel's heuristics
- Johnson and Foote's heuristics
- Bob Martin's principles
- Ken Auer 1995
- Edited Contributions
Refactoring and Smells
Other
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |