Super quick exam ref
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== Patterns == | == Patterns == | ||
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* [[Design patterns]] | * [[Design patterns]] | ||
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* [[Organisational patterns]] | * [[Organisational patterns]] | ||
* [[Intelligent children pattern]] | * [[Intelligent children pattern]] | ||
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* [http://wiki3.cosc.canterbury.ac.nz/index.php/Image:Designpatternscard.pdf Design Patterns Flashcards] | * [http://wiki3.cosc.canterbury.ac.nz/index.php/Image:Designpatternscard.pdf Design Patterns Flashcards] | ||
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{{Template:Design patterns}} | {{Template:Design patterns}} | ||
Revision as of 10:00, 14 October 2009
This page is intended for quick access to any page that might be needed in the exam...
Contents |
Patterns
- Patterns
- Design patterns
- Architectural patterns
- Analysis patterns
- Antipatterns
- Amelioration patterns
- Organisational patterns
- Intelligent children pattern
- Design Patterns Flashcards
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |
Maxims
- Design maxims
- Riel's heuristics
- Johnson and Foote's heuristics
- Bob Martin's principles
- Ken Auer 1995
- Edited Contributions
Refactoring and Smells
Other
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |