Super quick exam ref
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* [[Idioms]] | * [[Idioms]] |
Revision as of 10:06, 14 October 2009
This page is intended for quick access to any page that might be needed in the exam...
Contents |
Patterns
- Patterns
- Design patterns
- Architectural patterns
- Analysis patterns
- Antipatterns
- Amelioration patterns
- Organisational patterns
- Intelligent children pattern
- Design Patterns Flashcards
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |
Maxims
- Design maxims
- Riel's heuristics
- Johnson and Foote's heuristics
- Bob Martin's principles
- Ken Auer 1995
- Edited Contributions
Refactoring and Smells
Other
- Resources
- OO gurus
- The Alexander conspiracy
- Ward's wiki
- Design examples
- Nomenclature
- Idioms
- Hall of fame - A categorisation of OOD features by their validity
- Schools of thought - A set of contradictory ideas and the OOD concepts they are influenced by.
COSC427 Ideas:
- Getter and setter policy
- Equals vs the Encapsulation Boundary
- Empty method over-rides
- 427 design standard - The 2008 set of design guidelines. Covers getters/setters, class naming & equals methods
- Quick Reference - A 2008 guide designed as a general resource and for the exam.
- Exam questions - A set of previous exam questions and attempted solutions
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |