Super quick exam ref
From CSSEMediaWiki
This page is intended for ultra quick access to any page that might be needed in the exam... (ie, to minimise the click count)
High Level:
Contents |
Patterns
- Patterns
- Design patterns
- Architectural patterns
- Analysis patterns
- Antipatterns
- Amelioration patterns
- Organisational patterns
- Intelligent children pattern
- Big Ball Of Mud
- Design Patterns Flashcards
- Design Patterns RefCards (PDF from REFCARDZ.COM)
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |
Maxims
- Design maxims
- Maxim Hierarchy
- Riel's heuristics
- Johnson and Foote's heuristics
- Bob Martin's principles
- Ken Auer 1995
- Edited Contributions
Refactoring and Smells
Other
- Resources
- OO gurus
- The Alexander conspiracy
- Ward's wiki
- Design examples
- Nomenclature
- Idioms
- Hall of fame - A categorisation of OOD features by their validity
- Schools of thought - A set of contradictory ideas and the OOD concepts they are influenced by.
COSC427 Ideas:
- Getter and setter policy
- Equals vs the Encapsulation Boundary
- Empty method over-rides
- 427 design standard - The 2008 set of design guidelines. Covers getters/setters, class naming & equals methods
- Quick Reference - A 2008 guide designed as a general resource and for the exam.
- Exam questions - A set of previous exam questions and attempted solutions
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |