Super quick exam ref
From CSSEMediaWiki
(Difference between revisions)
(→Patterns) |
(→Patterns) |
||
Line 16: | Line 16: | ||
* [http://www.laputan.org/mud/mud.html Big Ball Of Mud] | * [http://www.laputan.org/mud/mud.html Big Ball Of Mud] | ||
* [http://wiki3.cosc.canterbury.ac.nz/index.php/Image:Designpatternscard.pdf Design Patterns Flashcards] | * [http://wiki3.cosc.canterbury.ac.nz/index.php/Image:Designpatternscard.pdf Design Patterns Flashcards] | ||
− | * [[ | + | * [[Image:DPrefcard.pdf|Design Patterns RefCards (from REFCARDZ.COM)]] |
{{Template:Design patterns}} | {{Template:Design patterns}} | ||
Revision as of 04:12, 15 October 2010
This page is intended for ultra quick access to any page that might be needed in the exam... (ie, to minimise the click count)
High Level:
Contents |
Patterns
- Patterns
- Design patterns
- Architectural patterns
- Analysis patterns
- Antipatterns
- Amelioration patterns
- Organisational patterns
- Intelligent children pattern
- Big Ball Of Mud
- Design Patterns Flashcards
- Design Patterns RefCards (from REFCARDZ.COM)
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |
Maxims
- Design maxims
- Maxim Hierarchy
- Riel's heuristics
- Johnson and Foote's heuristics
- Bob Martin's principles
- Ken Auer 1995
- Edited Contributions
Refactoring and Smells
Other
- Resources
- OO gurus
- The Alexander conspiracy
- Ward's wiki
- Design examples
- Nomenclature
- Idioms
- Hall of fame - A categorisation of OOD features by their validity
- Schools of thought - A set of contradictory ideas and the OOD concepts they are influenced by.
COSC427 Ideas:
- Getter and setter policy
- Equals vs the Encapsulation Boundary
- Empty method over-rides
- 427 design standard - The 2008 set of design guidelines. Covers getters/setters, class naming & equals methods
- Quick Reference - A 2008 guide designed as a general resource and for the exam.
- Exam questions - A set of previous exam questions and attempted solutions
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |