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  1. Professionalism
  2. Program to the interface not the implementation
  3. Project ideas
  4. Properties
  5. Properties / Fields / Attributes
  6. Pull Up Constructor Body
  7. Pull Up Field
  8. Pull Up Method
  9. Push Down Field
  10. Push Down Method
  11. Put semantic constraints in class definition
  12. Put semantic constraints in constructors
  13. Quick Reference
  14. Quotes
  15. RL Design Study Log
  16. Ralph Johnson
  17. Real name
  18. Rebecca Wirfs-Brock
  19. Rebecca Wirfs-Brock 1990
  20. Refactoring
  21. Refactoring and design
  22. Refactoring and performance
  23. Reinvent the wheel
  24. Remove Middle Man
  25. Remove Parameter
  26. Remove Setting Method
  27. Remove assignments to Parameters
  28. Rename Method
  29. Replace Array with Object
  30. Replace Conditional with Polymorphism
  31. Replace Constructor with Factory Method
  32. Replace Data Value with Object
  33. Replace Error Code with Exception
  34. Replace Exception with test
  35. Replace Inheritance with Delegation
  36. Replace Magic Number with Symbolic Constant
  37. Replace Method with Method Object
  38. Replace Parameter with Explicit Methods
  39. Replace Parameter with Method
  40. Replace Temp with Query
  41. Replace Type Code with Class
  42. Robert Cecil Martin 1996a
  43. Robert Cecil Martin 1996b
  44. Robert Cecil Martin 1996c
  45. Robert Cecil Martin 1996d
  46. Robert Cecil Martin 1996e
  47. Robert Cecil Martin 1997a
  48. Robert Cecil Martin 1997b
  49. Row data gateway pattern
  50. Schools of thought
  51. Scrum
  52. Self Encapsulate Field
  53. Separate Query from Modifier
  54. Separation of concerns
  55. Serialization
  56. Server Requests
  57. Service layer pattern
  58. Shallow VS Deep Copy
  59. Shalloway and Trott 2002
  60. Sign your work
  61. Similar patterns and how to tell them apart
  62. Single choice principle
  63. Smalltalk
  64. Software crisis
  65. Software reuse
  66. Sorcerers design
  67. Spaghetti code
  68. Split Temporary Variable
  69. Square-rectangle problem
  70. Start here
  71. State machine design
  72. Stephen's Design Study
  73. Stovepipe system
  74. Strategy meets Template
  75. Substitute Algorithm
  76. Super quick exam ref
  77. Swiss army knife
  78. Table data gateway pattern
  79. Table module pattern
  80. Tanmay's Design Study
  81. Tanmay's Log
  82. Teaching and learning style
  83. Tell, don't ask
  84. Template view pattern
  85. Terrain Renderer Design
  86. Test Driven Development
  87. Text design
  88. The Alexander conspiracy
  89. Toast
  90. TobiW's Design Study
  91. Tour Guide Project Page
  92. Trains design
  93. Transaction script pattern
  94. Transform view pattern
  95. Trygve Reenskaug
  96. Unified Modeling Language
  97. Unit Test
  98. Unit of work pattern
  99. Use lazy initialization pattern
  100. Vehicles and operators design
  101. Vendor lock-in
  102. Video rental system
  103. Wal's Fish Tank
  104. Ward Cunningham
  105. Ward and Kent
  106. Warfarin Design
  107. What is Bad Design
  108. Why refactoring works
  109. Wiki etiquette
  110. Wiki tips
  111. Wiki users
  112. You ain't gonna need it

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