Long pages
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Showing below up to 250 results starting with #1.
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- (hist) Aidan's Design Study [50,067 bytes]
- (hist) Janina's Design Study [45,384 bytes]
- (hist) Nick Brettel's eight puzzle design [36,169 bytes]
- (hist) DMA Design Project [35,971 bytes]
- (hist) JITAS Design Study [34,281 bytes]
- (hist) James Ashford Design Study [32,950 bytes]
- (hist) Matthew's Design Study [32,463 bytes]
- (hist) Stephen's Design Study [29,560 bytes]
- (hist) Oliver Cardwell/Project [29,208 bytes]
- (hist) Warfarin Design [28,960 bytes]
- (hist) Server Requests [24,994 bytes]
- (hist) Nelson Shaw Design Project [24,048 bytes]
- (hist) Poker Simulator Design Writeup [23,975 bytes]
- (hist) OOTetris Design [22,735 bytes]
- (hist) Mujtaba's design study [22,407 bytes]
- (hist) Joey's design study [21,980 bytes]
- (hist) My actual Project, I think. [21,849 bytes]
- (hist) Design Project [20,832 bytes]
- (hist) 2008 Exam answers [20,169 bytes]
- (hist) John Hofman's Design Study [20,076 bytes]
- (hist) Terrain Renderer Design [19,406 bytes]
- (hist) Guitar Amplifier Design [18,952 bytes]
- (hist) LukasKorsikaDesignStudy [18,909 bytes]
- (hist) Martin Doms' Design Study [18,644 bytes]
- (hist) Tanmay's Design Study [16,939 bytes]
- (hist) Martins Design Study [16,391 bytes]
- (hist) TobiW's Design Study [14,821 bytes]
- (hist) Nick's Design Study [14,694 bytes]
- (hist) OO Python Character Animation Design Study [13,797 bytes]
- (hist) AlexsDesignStudy [13,619 bytes]
- (hist) Benjamin's Design Study [13,567 bytes]
- (hist) Riel's heuristics [12,592 bytes]
- (hist) Language Spectrum [12,516 bytes]
- (hist) Mike's Design Study [11,630 bytes]
- (hist) Greg Searle's captains log star date [10,778 bytes]
- (hist) Encapsulation boundary [10,573 bytes]
- (hist) Michael's Design Study [10,503 bytes]
- (hist) BrettWardsDesignStudy [10,503 bytes]
- (hist) Michal's Design Study [10,488 bytes]
- (hist) Greg Searle's design [10,398 bytes]
- (hist) Bertrand's Design Study [10,096 bytes]
- (hist) Martin Fowler 1997 [10,044 bytes]
- (hist) PaulDesignStudy [9,765 bytes]
- (hist) Jojo's 2008 Design Study [9,503 bytes]
- (hist) The Alexander conspiracy [9,374 bytes]
- (hist) 2005 Exam answers [9,372 bytes]
- (hist) Quick Reference [9,282 bytes]
- (hist) Resources [9,004 bytes]
- (hist) Guitar Tutor Design [8,994 bytes]
- (hist) Design patterns [8,940 bytes]
- (hist) Guitar Tutor Report [8,779 bytes]
- (hist) Poker Simulator Design Log [8,729 bytes]
- (hist) One hour tour [7,751 bytes]
- (hist) DMA Design Project - first submission [7,745 bytes]
- (hist) Software reuse [7,696 bytes]
- (hist) Martin Fowler 2003 [7,526 bytes]
- (hist) Refactoring and performance [7,512 bytes]
- (hist) DMA Design Project first draft [7,369 bytes]
- (hist) Encapsulate Collection [7,224 bytes]
- (hist) Coupling and cohesion [7,140 bytes]
- (hist) Party of five 1996 [7,034 bytes]
- (hist) Joshua Bloch 2006 Bumper Sticker API Design [7,020 bytes]
- (hist) 427 design standard [6,699 bytes]
- (hist) Observer [6,640 bytes]
- (hist) 2006 Exam answers [6,595 bytes]
- (hist) Prototype [6,221 bytes]
- (hist) RL Design Study Log [6,055 bytes]
- (hist) Professionalism [5,845 bytes]
- (hist) Refactoring [5,822 bytes]
- (hist) Model view controller [5,740 bytes]
- (hist) Composite [5,437 bytes]
- (hist) Strategy [5,359 bytes]
- (hist) Abstract Factory [5,148 bytes]
- (hist) Observations and Measurements [5,113 bytes]
- (hist) Liskov substitution principle [4,997 bytes]
- (hist) Visitor [4,916 bytes]
- (hist) 2007 Exam answers [4,882 bytes]
- (hist) HistoryCrumbs.user.js [4,880 bytes]
- (hist) Analysis patterns [4,875 bytes]
- (hist) Antipatterns [4,871 bytes]
- (hist) Mujtaba's Log [4,859 bytes]
- (hist) Accountability [4,842 bytes]
- (hist) Command query separation [4,800 bytes]
- (hist) Project ideas [4,749 bytes]
- (hist) Design by contract [4,723 bytes]
- (hist) Are you gonna eat that [4,643 bytes]
- (hist) Similar patterns and how to tell them apart [4,620 bytes]
- (hist) Flyweight [4,505 bytes]
- (hist) Mediator [4,445 bytes]
- (hist) Design maxims [4,442 bytes]
- (hist) Adapter [4,377 bytes]
- (hist) Refactoring and design [4,368 bytes]
- (hist) Command [4,367 bytes]
- (hist) Law of Demeter [4,356 bytes]
- (hist) Factory Method [4,294 bytes]
- (hist) Getters and setters [4,193 bytes]
- (hist) Automation [4,185 bytes]
- (hist) 427 assessment [4,119 bytes]
- (hist) Decorator [4,065 bytes]
- (hist) Frogs second design [4,043 bytes]
- (hist) PluS XML format [4,008 bytes]
- (hist) David Parnas [3,981 bytes]
- (hist) Use lazy initialization pattern [3,932 bytes]
- (hist) Iterator [3,823 bytes]
- (hist) BenjaminTaylor Previous Design Work [3,798 bytes]
- (hist) Memento [3,795 bytes]
- (hist) Advice from alumni [3,782 bytes]
- (hist) Object-oriented design anti-patterns [3,725 bytes]
- (hist) Singleton [3,672 bytes]
- (hist) Equals vs the Encapsulation Boundary [3,664 bytes]
- (hist) Avoid concrete base classes [3,658 bytes]
- (hist) Decomposition [3,657 bytes]
- (hist) Java Collections Framework [3,480 bytes]
- (hist) Bridge [3,429 bytes]
- (hist) William Brown 1998 [3,426 bytes]
- (hist) Template Method [3,411 bytes]
- (hist) Teaching and learning style [3,347 bytes]
- (hist) Proxy [3,342 bytes]
- (hist) Comments and suggestions [3,321 bytes]
- (hist) Jojo's OO Design Project Log [3,317 bytes]
- (hist) Ken Auer 1995 [3,282 bytes]
- (hist) Don't expose mutable attributes [3,259 bytes]
- (hist) OO tools [3,243 bytes]
- (hist) Greg Searle's project blackjack [3,145 bytes]
- (hist) State [3,126 bytes]
- (hist) Stable abstractions principle [3,084 bytes]
- (hist) Facade [3,029 bytes]
- (hist) Favour containment over association [3,026 bytes]
- (hist) Builder [2,955 bytes]
- (hist) Avoid mixing inputs and outputs [2,891 bytes]
- (hist) Design patterns break rules [2,867 bytes]
- (hist) Organisational patterns [2,862 bytes]
- (hist) Interface segregation principle [2,856 bytes]
- (hist) Code smells [2,842 bytes]
- (hist) Test Driven Development [2,825 bytes]
- (hist) Interpreter [2,774 bytes]
- (hist) Scrum [2,758 bytes]
- (hist) Beware type switches [2,728 bytes]
- (hist) Eliminate irrelevant classes [2,719 bytes]
- (hist) Ken Auer [2,711 bytes]
- (hist) Avoid equals [2,698 bytes]
- (hist) Combining design patterns [2,693 bytes]
- (hist) Dependency inversion principle [2,691 bytes]
- (hist) Single responsibility principle [2,663 bytes]
- (hist) A froggy visitor [2,592 bytes]
- (hist) Defer identification of state variables pattern [2,591 bytes]
- (hist) Big ball of mud [2,574 bytes]
- (hist) Tell, don't ask [2,546 bytes]
- (hist) Enum idiom [2,528 bytes]
- (hist) Premature optimization [2,525 bytes]
- (hist) Peer To Peer [2,524 bytes]
- (hist) Christopher Alexander 1977 [2,524 bytes]
- (hist) Johnson and Foote 1988 [2,522 bytes]
- (hist) Open closed principle [2,522 bytes]
- (hist) Patterns [2,508 bytes]
- (hist) Dependency injection [2,504 bytes]
- (hist) Encapsulate concrete state pattern [2,461 bytes]
- (hist) Hide data within its class [2,445 bytes]
- (hist) Acyclic dependencies principle [2,437 bytes]
- (hist) What is Bad Design [2,428 bytes]
- (hist) BaseBean [2,415 bytes]
- (hist) Design maxims Equivalence [2,376 bytes]
- (hist) Introduction to the Terrain Renderer [2,337 bytes]
- (hist) Circle-ellipse problem [2,313 bytes]
- (hist) Impedance mismatch [2,304 bytes]
- (hist) Maxim Hierarchy [2,297 bytes]
- (hist) Define classes by behavior, not state pattern [2,259 bytes]
- (hist) Why refactoring works [2,188 bytes]
- (hist) Template view pattern [2,178 bytes]
- (hist) Aggregation versus Composition [2,176 bytes]
- (hist) Trains design [2,147 bytes]
- (hist) Sequential coupling [2,110 bytes]
- (hist) Rebecca Wirfs-Brock [2,081 bytes]
- (hist) Empty method over-rides [2,056 bytes]
- (hist) Call super [2,053 bytes]
- (hist) Multiple Inheritance [2,051 bytes]
- (hist) Encapsulation [2,025 bytes]
- (hist) Chain of Responsibility [2,016 bytes]
- (hist) Video rental system [2,010 bytes]
- (hist) Information hiding [2,008 bytes]
- (hist) Object cesspool [2,003 bytes]
- (hist) Anemic Domain Model [1,989 bytes]
- (hist) Object pool [1,987 bytes]
- (hist) Model classes not roles [1,976 bytes]
- (hist) Avoid downcasting [1,948 bytes]
- (hist) Properties / Fields / Attributes [1,943 bytes]
- (hist) Sorcerers design [1,924 bytes]
- (hist) Barbara Liskov [1,915 bytes]
- (hist) Unit Test [1,898 bytes]
- (hist) Strategy meets Template [1,886 bytes]
- (hist) Implement behavior with abstract state pattern [1,885 bytes]
- (hist) Super quick exam ref [1,867 bytes]
- (hist) Don't burn your base class [1,865 bytes]
- (hist) Architectural patterns [1,861 bytes]
- (hist) Alumni [1,860 bytes]
- (hist) Keep last years stuff [1,830 bytes]
- (hist) Monsters design [1,825 bytes]
- (hist) Circular dependency [1,774 bytes]
- (hist) Transform view pattern [1,771 bytes]
- (hist) Do the simplest thing that could possibly work [1,761 bytes]
- (hist) Encapsulation is hierarchical [1,757 bytes]
- (hist) Named constants [1,743 bytes]
- (hist) Reuse release equivalence principle [1,741 bytes]
- (hist) Feature envy smell [1,732 bytes]
- (hist) Double Dispatch [1,723 bytes]
- (hist) One Into Many [1,691 bytes]
- (hist) Abstract vs Interface [1,675 bytes]
- (hist) Party of Five 1996 [1,671 bytes]
- (hist) Tanmay's Log [1,670 bytes]
- (hist) Avoid protected data [1,654 bytes]
- (hist) Wiki users [1,635 bytes]
- (hist) OO wisdom [1,625 bytes]
- (hist) Christopher Alexander [1,618 bytes]
- (hist) OO culture [1,608 bytes]
- (hist) Avoid side effects [1,584 bytes]
- (hist) Factor implementation differences into subcomponents [1,563 bytes]
- (hist) Lazy load pattern [1,541 bytes]
- (hist) Martin Fowler 1999 [1,540 bytes]
- (hist) Bob Martin [1,539 bytes]
- (hist) Hierarchical Model View Controller [1,528 bytes]
- (hist) Identify message layers pattern [1,518 bytes]
- (hist) Contained objects should not use each other [1,516 bytes]
- (hist) God object [1,506 bytes]
- (hist) Extreme programming [1,499 bytes]
- (hist) Jason's Useful Links Page [1,497 bytes]
- (hist) Constant interface [1,496 bytes]
- (hist) Subclasses should be specializations [1,491 bytes]
- (hist) Recursion introduction [1,471 bytes]
- (hist) Johnson and Foote's heuristics [1,468 bytes]
- (hist) Table module pattern [1,454 bytes]
- (hist) Introduce Null Object [1,450 bytes]
- (hist) Beware value switches [1,445 bytes]
- (hist) Model the real world [1,442 bytes]
- (hist) Reinvent the wheel [1,439 bytes]
- (hist) Minimal public interface [1,431 bytes]
- (hist) 2009 frog design criticisms [1,428 bytes]
- (hist) Avoid multiple inheritance [1,428 bytes]
- (hist) Andrew Hunt 1999 [1,425 bytes]
- (hist) Hall of fame [1,381 bytes]
- (hist) Long parameter list smell [1,380 bytes]
- (hist) PLoP (Software Patterns Series) [1,374 bytes]
- (hist) Polymorphism [1,372 bytes]
- (hist) Transaction script pattern [1,371 bytes]
- (hist) Service layer pattern [1,369 bytes]
- (hist) Exam Quick Reference [1,354 bytes]
- (hist) Poltergeists [1,348 bytes]
- (hist) Common closure principle [1,345 bytes]
- (hist) Domain model pattern [1,337 bytes]
- (hist) Data class smell [1,333 bytes]
- (hist) Wals library [1,315 bytes]